We want to make your life easy. If you want to integrate CraftAR into your iOS Augmented Reality app, we provide the iOS Augmented Reality SDK as an iOS Framework that you can directly import into your XCode project.
How to get started with the SDK
In order to get started with the SDK, we recommend you to run the examples included in the distribution that you can download upon request (see button above). The examples are located in the Examples directory as an xCode Project.
Running the examples
The SDK is already linked in the project, available inside the distribution package. You can open it and just run the project from your device (note that running inside the Simulator is not available with the SDK).
The examples app opens a menu view that allows you to open the different examples. Each example opens the camera and the first step is for you to scan any object. We provide a set of reference images to point at that show different experiences. You can find those images in the folder Examples/Reference images.
We strongly recommend that you print this images out for testing. Pointing at them in your laptop/PC’s screen can heavily alter the experience due to artefacts that are invisible to your naked eye but very disturbing when captured with your smartphone.
Integrate the iOS Augmented Reality SDK into your own project
Follow this tutorial for instructions on how to integrate the iOS Augmented Reality SDK into your xCode projects.
To integrate the SDK into your native app, you will need Xcode 7 or newer, and at least iOS 8.0.
Class Reference Documentation
Follow this link to browse through the classes of the iOS Augmented Reality SDK
December 15, 2016
- Changed: (CloudRecognition) Now you can control the search period through the CloudRecognitionSearchController.
- Fixed: (Camera) Focus and contrast work better now. Set the focus point of interest instead of “triggering” the focus.
- Fixed: (Augmented Reality) Set video content transparency mask programmatically now works.
- Fixed: Some conflicts with 3rd party libraries (libpng and FileUtils class).
August 31st, 2016
- Added: Volume control for video contents.
- Added: Callback block for the [CraftARSDK stopCapture] message (it’s asynchronous).
- Added: [CraftARCamera setCapturePreset] allows to use lower resolution video capture to speed up in slow devices.
- Fixed: Check support for camera features (focus and exposure) before using them.
- Fixed: Crash when adding invalid on-device collections, now produces an error.
- Fixed: Small memory leak when adding AR Items for tracking.
- Fixed: Removed warnings produced in xCode due to missing ModuleCache files.
- Fixed: Removed warnings when compiling for iOS 8.0
- Fixed: Error when adding empty collections.
- Fixed: Crash when there is no delegate for 3D model downloads and the download fails.
March 14th, 2016
- Fixed bug in touch events
- Advanced On-device collection synchronization (it only downloads resources for the items that have changed or are new)
- Added method to check on the device how good an image is for AR
- Added interfaces to manage collection bundles with tags
- Fixed errors in on-device bundles download
- Changed singletons to improve swift integration
- Fixed query image rescaling for Image Recognition
- Fixed bug where AR items were not added for tracking occasionally
- Made ‘take picture’ method public
November 17th 2015
- Use CloudRecognition.mSearchcontroller as searchController delegate
- Added: startFinderWithTimeout feature
- Fixed: several bugs
October 30, 2015
- Completely new SDK architecture
- Improved: 2D tracking for most conditions
- Added: on-device Augmented Reality
- Added: HD capture
- Added: iOS 9 support and bitcode embedded
- Added: take screenshots of the AR scene
- Added: start tracking until something is detected or until a timeout is over
- Added: OS network error forwarding
- Fixed: several bug fixes
December 11, 2014
- Distribute libs in Universal framework format.
- Added: error message when reference data is being generated.
December 3, 2014
- New CraftARSDK.framework distribution
- The SDK classes are now called CraftARxxx
- The CloudRecognitionItem class is now called CraftARItem
- Improved: faster recognition by using my.craftar.net (points to the geographically closest server)
- Added: off-tracking content rendering capabilities
- Added: CraftARItem receives tracking events
- Fixed: bugs on iOS 8
September 1, 2014
- Added: support for User Interface rotation.
August 12, 2014
- Added: support for 3D models.
- Added: support for video transparency using the transparency_mask flag in the video contents
- Fixed: bugs causing crashes during navigation
- Removed: dependencies with libstdc++
June 23, 2014
- Added: support new content scale
- Added: video features made public
- Fixed: memory leak in camera preview creation
- Fixed: tracking events for contents
January 14, 2014
October 2, 2013
The first version of the iOS SDK is focused mainly on our Cloud Image Recognition functionalities.
Learn more about the launch of the SDK in our Releases Blog: Extra, Extra, Read All About our New SDK.