Our SDKs are distributed as a .framework that you can directly drag into your project. It has some dependencies on frameworks/libraries that have to be linked and some compilation settings to be set.
SDK specific instructions
Choose your SDK to see how to integrate it in your project:
Cloud Image Recognition SDK
Augmented Reality SDK
This section applies only to the Augmented Reality SDK v4 +. Are you still using an older version? Previous versions of the SDKs will not receive updates anymore. If you need help transitioning to the newer version, you can get support through our support channel.
The CraftAR iOS Augmented Reality SDK allows you to create AR apps that render the experiences created with the CraftAR service. If you’re not yet familiar with the general steps, read How to add augmented reality into your app.
An Augmented Reality app using the iOS native SDK can be implemented following two steps. First, you need to set up the UIVIewController and then you can trigger Augmented Reality experiences.
This section applies only to the Augmented Reality SDK v4 +.
The CraftAR iOS Augmented Reality SDK allows you to create AR apps that render the experiences created with the CraftAR service. If you’re not yet familiar with the general steps, read How to add augmented reality into your app.
If you want to see an example that combines on-device collections with Tracking, take a look at the open-source samples available in our Github repository: https://github.com/Catchoom/craftar-example-ios (on-device AR example).