This article applies to the CraftAR Unity Augmented Reality SDK for iOS and Android version 4.0 + and CraftAR Unity Pro SDK for iOS and Android version 1.0 +.
In order to add on-device collections to your app developed with our CraftAR Unity Augmented Reality SDK and/or CraftAR Unity Pro SDK, it is necessary to:
Create an on-device collecti
Dec 17, 2020
Augmented Reality, bundle, collection, Image Recognition, on-device, SDK, Unity
Follow these steps once to set up your project with the SDK.
1. Download and unzip the CraftAR Unity package. Your folder should look like this.
2. Create a new 3D Project with your preferred settings:
3. Double click on the CraftAR.unitypackage file and import everything:
A dialog will show up to select the active build target (you can cha
The CraftAR Augmented Reality Unity SDK provides a set of tools to create apps directly from the context menu. The very first step that you’ll need to take is to set up your Unity project. Once the project is set, you can follow the steps below. Note that you’ll need to create and publish at least one item with Unity to use the app that we’re going
We provide easy to use mobile SDKs for iOS and Android. Also, we have Phonegap and Cordova Plugins available. If you’re developing in Unity, we also have an SDK that you can plug into the Unity3D environment.
In this section of our site we show what features and SDKs are supported by the different devices and operating systems.
If you are develop
CraftAR offers flexible ways of creating Augmented Reality experiences for different platforms and in different ways depending on your requirements.
This article describes the default AR Contents for the CraftAR Creator and native SDKs, and the different ways in which you can create and customize your AR experiences.
You can create AR Contents in
With the CraftAR Unity SDK you can create on-device augmented reality (AR) experiences that, once the collection is added to the device, can run offline without the need to scan using Cloud Image Recognition (prior to version 3.1 of the CraftAR Unity SDK scenes could only be loaded after a Cloud IR process).
This article explains the steps necessa
The CraftAR Unity Augmented Reality SDK comes with a plugin that allows you to create AR contents (see Overview of Augmented Reality Contents in CraftAR if you’re not yet familiar with them).
Using the Unity editor, you can create AR Contents that can later be added to a CraftARItem as a GameObject. There are two ways this can be done programmatic
Run offline AR experiences for even the biggest collections in a single SDK, developing iOS and Android apps using the CraftAR service together with Unity3D. Create bigger, better, interactive Augmented Reality apps - without relying on connectivity Our CraftAR Pro SDKs are a popular choice among developers, as they combine everything you need to develop […]
Our Unity Augmented Reality SDK for Android and iOS has been a massive success among developers.
Our easy-to-use plugin allows you to create Image Recognition (IR) and Augmented Reality (AR) applications using the CraftAR service together with Unity3D.
We’ve just released a new version that takes your apps’ Augmented Reality capabilities to the next level by adding a feature for on-device AR tracking.
From now on, your users can scan items and enjoy Augmented Reality experiences even when they are offline.
We are happy to announce that we have just released a new version of our popular Unity Augmented Reality SDK, called CraftAR Unity SDK 3.0.
We have received many requests from our loyal users, so we’re extremely glad to enable support for Unity 5.1-5.3, coupled with our most up-to-date AR tracking capabilities.
In our last blog we hinted at some big news from Catchoom. Well, the wait is over and we’re ready with our big reveal…