Our robust On-Device Image Recognition SDK can search through thousands of objects locally, inside your iOS apps, with no cloud support necessary. The recognition runs just as fast and just as reliable whether your users are online, connected to a weak network, or with no coverage at all.
We want to make development easy for you. To integrate the CraftAR iOS On-Device Image Recognition SDK into your native mobile app, we provide an iOS Framework that you can directly import into your XCode project.
This page gives you pointers to the Tutorials you should follow to integrate this SDK; the documentation of the Classes; how to run the Examples; the Requirements of your system to use this SDK, and finally, Release Notes of our continuous updates.
In order to get started with the SDK, we recommend you to run the examples included in the distribution that you can download upon request (see button above). The examples are located in the Examples directory as an xCode Project.
The SDK is already linked in the project, available inside the distribution package. You can open it and just run the project from your device (note that running inside the Simulator is not available with the SDK).
The examples app opens a menu view that allows you to open the different examples. Each example opens the camera and the first step is for you to scan any object. We provide a set of reference images to point at that show different experiences. You can find those images in the folder Examples/Reference images.
We strongly recommend that you print this images out for testing. Pointing at them in your laptop/PC’s screen can heavily alter the experience due to artefacts that are invisible to your naked eye but very disturbing when captured with your smartphone.
Follow this tutorial for instructions on how to integrate the iOS On-device Image Recognition SDK into your xCode projects.
In order to integrate the iOS On-Device Image Recognition SDK into your native app, you will need Xcode 7 or newer, and at least iOS 8.0.
Follow this link to browse through the classes of the iOS On-device Image Recognition SDK
July 12th, 2017
December 15, 2016
August 31st, 2016
March 14th, 2016
November 17, 2015
July 27, 2015
June 9, 2015
First release of the On-Device Image Recognition SDK for iOS. You can read more about this launch at our Releases Blog: What Can You Do with Catchoom’s NEW CraftAR On-Device Image Recognition Tool?.